[iOS] cocos2d for iPhone 1.0 RC2

5월 3일에 릴리즈 되었으니 좀 된 것 같지만... 어쨌든 iPhone 등의 iOS용 게임 개발 프레임웍인 cocos2d 1.0 RC2가 릴리즈 되었다. 금방 1.0 정식이 나올 줄 알았더니 생각보다 오래 걸리는 것 같다.

http://www.cocos2d-iphone.org/

큰 변화로는 역시 Xcode 4 지원을 들 수 있을 것 같다.

기타 RC2 릴리즈 노트 내용:
  • CCArray: Added reduceMemoryFootprint and reverseObject (issue #1167)
  • Director: Use small dt when the game is being debugged.
  • Label: TTF supports new LA88 texture format instead of RGBA8888. A8 is still the default one.
  • Particles: Added support for ParticleDesigner 1.3.60 (spinning support)
  • Tests: Added test case for bug 1159
  • Particles: TTL is always >= 0.
  • Particles: texture coordinates are being used correctly when texture is NPOT.
  • Scheduler: Fixed possible crash when unscheduling a sibling
  • Templates: Use NS_BLOCK_ASSERTIONS and NDEBUG in Release Mode to remove asserts
  • Templates: Xcode 3 templates fixed. Removed unused files in cocos2d lib. Added missing files from TouchJSON
  • Templates: ARMv6 devices uses "none" autorotation to improve speed
  • Templates: Added Xcode 4 "File" templates both for iOS and Mac OS X
  • Templates: Uses CFBundleIconFiles in Info.plist instead of "Icon Files" (issue #1151)
  • Templates: Xcode 4 templates generates "sub groups"
  • Templates: Xcode 4 Mac templates include CocosDenshion
  • TextureAtlas: Render "static" VBO batches between 6~10 % faster (issue #1150)
  • Templates: Generates by default an RGBA8 color buffer instead of an RGBA16

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